Top 24 Quotes & Sayings by Chris Wedge

Explore popular quotes and sayings by an American director Chris Wedge.
Chris Wedge

John Christian Wedge is an American animator, designer, film director, voice actor, film producer, screenwriter, and cartoonist. He is best known for directing the films Ice Age (2002), Robots (2005), Epic (2013), and Monster Trucks (2016). He is a co-founder of the now-defunct animation studio Blue Sky Studios and voices the character Scrat in the Ice Age franchise since 2002.

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Acclaim Action Action Movie Admire Animated Animated Movies Animation Animators Appeal Around The World Hide All Aspect Audience Back Basically Biggest Biggest Thing Blue Blue Sky Boot Bound Brilliant Brilliant Ideas Broad Candy Cartoon Center Challenge Changing Characters Cheaper Choice Choreographers Classic Comedy Competing Competition Complete Computer Computer Animation Computer Technology Computers Concept Constantly Continue Cost Creative Credit Critical Depth Device Devotee Difference Director Disappointing Draft Dramatic Draw Eccentric Energy Environment Evolving Exaggeration Excited Exciting Extremely Fantasy Fascination Feature Feature Film Feeling Feels Felt Film Filmmaking Films Find Foot Frame Free Future Gave Good Good Movie Grew Grew Up Group Guessing Helped Honestly How Many People Idea Ideas Imagery Imaginable Immersion Impossible Independent Indirect Industry Influenced Inhabit Inside Intimidating Japan Just Kind Kind King Labor Laws Laws Of Physics Lead Learned Light Limited Live Long Loosen Lost Made Make Makes Making Mandate Means Medium Meeting Meetings Middle Minute Money Month Motion Move Movie Movies Natural New Possibilities Newton Newton's Laws No Idea Observed Office One Of The Things One Thing Open Opening Opening Up Originality Oscar Our World Part People Percent Performance Personal Personal Stories Physics Place Places Play Point Possibilities Potential Prepared Professionals Promises Public Relaxed Remember Result Revolutionize Roots Saving Scene Schedule Screen Script Sculpt Selective Shiny Shooting Silly Small Small Group Small Person Soft Someday Staff Started Stop Stories Storytelling Studios Subject Surrounded Taking Talking Technical Techniques Technology Telling Telling Stories Tend Terms The Only Thing Thing Things Thinking Thought Times Ultimately Unit Wanted Watching Work Worked Working World Worry Write Years Less More Hide All See All
One of the things I've observed since I was a kid, is that if you work on something long enough you'll find I, even if you're lost for a while you'll find it.
For me, part of the fascination with making animation is you go to a place; it's a complete immersion in someone else's fantasy.
I remember feeling that technology was like trying to draw with your foot. In a ski boot. It was the most indirect way to work imaginable, but the potential had us all excited. I started in stop motion.
We can't worry about competition. Besides, you aren't competing with anyone but yourself. They have nothing to do with whether you make a good movie or not. — © Chris Wedge
We can't worry about competition. Besides, you aren't competing with anyone but yourself. They have nothing to do with whether you make a good movie or not.
Well, in our industry it's that the movies cost so much money to make they have to appeal to a broad audience. And I think that's part of what will loosen up in the future, as technology makes it cheaper, you'll be able to make films for a more selective audience. I think people will be able to make more personal movies.
This technology will obviously become more prevalent. Who knows what will result? One thing is certain, computer technology will revolutionize the way we tell stories as much as movie film has.
Someday, I'd like to sit down with a small group of people, in a relaxed environment, and make a film that feels more independent. That way we can be a little more free in terms of storytelling and subject.
If you win the Oscar, you get to go into just about anybody's office for a month.
We had no idea what we were in for when we started Blue Sky. We just had an idea of what we wanted to do. When we got to a point where it seemed impossible, we just kept doing it. After 18 years, we have a lot of it done.
A lot of people have helped me along the way. But you know the biggest thing for me was when computer animation came along.
You win the Oscar, you get to go into just about anybody's office for a month. I had a lot of meetings.
What made 'Ice Age' work is that it had its shiny candy coatings, but inside was a soft, creamy center.
Fox came to us with the concept for ICE AGE and they came to us with the first draft of the script. They also gave us a mandate to make it into a comedy from what was previously a rather dramatic action concept.
You look at Japan and Hayao Miyazaki's films are the biggest films ever made in Japan; domestically there and they play to critical acclaim around the world. He won't put more then 5 or 10 percent computer imagery in his movies. It's disappointing to me. It's a silly choice that some studios made to move out of animation. It's part of the unfortuneate preconception that I think the public has going into see animation.
Honestly, I don't go out of my way to see animated movies. I'm mostly influenced by.. the films I tend to like are the small films, small personal stories. With characters you can believe.
On these feature films there are people on the staff who can draw 100 times better then I can, and animate better then I can, and light better then I can, write comedy better then I can. I basically am in the middle of kind of a creative typhoon and I'm just kind of talking the film up on to the screen. Minute to minute, meeting by meeting, day by day.
If anything, it's a little intimidating because there's usually a lot of brilliant work and a lot of brilliant ideas out there that you wish you had thought of, or that you just admire for the originality of it or the difference from what you've been thinking of.
I think I probably am doing animation because I started as a kid and I learned on my own, and I worked by myself a lot. It's the only thing I really prepared myself to do in any kind of depth. And I've just kind of imbibed the technology and techniques and the thinking about telling stories this way. It just feels natural to me.
The most fun is to inhabit the world where cartoon physics is king. And that just means that things move with kind of an energy and exaggeration and appeal that is different from what we see in our world. We're bound by, at least, Newton's Laws of physics here and in animation we're not. So, director's can be extremely eccentric, you can sculpt motion in animation in a way that you just can't do any other way. In any other performance medium.
Animation has always been about technology. You can't have animation without technology.
I've been working in computer animation for 25 years. I'm obviously a devotee of the technology. I just think it's the one aspect of the medium that's going to continue to revolutionize the filmmaking. It's constantly changing and it's constantly opening up new possibilities. The technology is evolving where 2-D animation was ultimately limited by how long you could pay how many people to make a movie. I mean computers, not that it's in anyway a labor saving device, but it promises to open up exciting new technical possibilites.
I grew up watching classic animation, and I have always felt that the roots of animation is in fantasy and taking it in places that you can't go, any other way. — © Chris Wedge
I grew up watching classic animation, and I have always felt that the roots of animation is in fantasy and taking it in places that you can't go, any other way.
I get a lot of credit for Tron. They called us scene choreographers back then because the animation unit wouldn't let us be called animators because we were working on computers. And we were some of the first people ever to make 3-D computer animation.
I'm surrounded by a lot of live-action movie professionals, and I'm just taking their lead, as far as what to schedule to do next. I'm guessing the challenge is going to be not having two characters together, and shooting the live-action without having the animation. In animation, you get to get in between every frame and you work it all out together.
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